Note: It can only defend arcane damage from a single source, Spellvoid 2 cannot prevent one arcane damage each from two different sources. If a card has Spellvoid 2 but only prevents 1 arcane damage, there will not be a leftover prevention shield.You choose whether to use spellvoid or not at the time the arcane damage resolves. There is no opportunity to respond after the decision to destroy the card and prevent that damage. Spellvoid does not go on the chain as it is not a trigger.If you do, prevent 2 arcane damage that source would deal.) Spellvoid 2 (If your hero would be dealt arcane damage, you may destroy Halo of Illumination instead. offer the largest range of Flesh and Blood cards. (Put the card face up under your hero card.) Invert Existence MON158 the Flesh and Blood card from the Monarch/MON expansion. It costs an action point to attack with an ally and they cannot be defended with, destroy Halo of Illumination: Put a card from your hand into your hero's soul. Allies can attack once per turn and can be attacked. Monarch introduces the new card type Ally in the form of demons from the Demonastery.
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